Introduction to Analysis and Design
Why is Programming Hard?
The Tasks of Software Development
Modules
Models
Modeling
Perspective
Objects
Change
New Paradigms
Objects
Encapsulation
Abstraction
Objects
Classes
Responsibilities
Attributes
Composite Classes
Operations and Methods
Visibility
Inheritance
Protected and Package Visibility
Scope
Class Scope
Advanced Objects
Constructors & Destructors
Instance Creation
Abstract Classes
Polymorphism
Multiple Inheritance
Solving Multiple Inheritance Problems
Interfaces
Interfaces with Ball and Socket Notation
Templates
Classes and Their Relationships
Class Models
Associations
Multiplicity
Qualified Associations
Roles
Association Classes
Composition and Aggregation
Dependencies
Using Class Models
Sequence Diagrams
Sequence Diagrams
Interaction Frames
Decisions
Loops
Creating and Destroying Objects
Activation
Synchronous & Asynchronous
The Objects Drive the Interactions
Evaluating Sequence Diagrams
Using Sequence Diagrams
Communication Diagrams
Communication Diagrams
Communication and Class Diagrams
Evaluating Communication Diagrams
Using Communication Diagrams
State Machine Diagrams
What is State?
State Notation
Transitions and Guards
Registers and Actions
More Actions
Internal Transitions
Superstates and Substates
Concurrent States
Using State Machines
Implementation
Activity Diagrams
Activity Notation
Decisions and Merges
Forks and Joins
Drilling Down
Iteration
Partitions
Signals
Parameters and Pins
Expansion Regions
Using Activity Diagrams
Package, Component, and Deployment Diagrams
Modeling Groups of Elements - Package Diagrams
Visibility and Importing
Structural Diagrams
Components and Interfaces
Deployment Diagram
Composite Structure Diagrams
Timing Diagrams
Interaction Overview Diagrams
Use Cases
Use Cases
Use Case Diagram Components
Actor Generalization
Include
Extend
Specialize
Other Systems
Narrative
Template for Use Case Narrative
Using Use Cases
Process
Process
Risk Management
Test
Reviews
Refactoring
History
The Unified Process
Agile Processes
The Project
Inception
Elaboration
Elaboration II
Construction Iterations
Construction Iterations - The Other Stuff
Domain Analysis
Top View - The Domain Perspective
Data Dictionary
Finding the Objects
Responsibilities, Collaborators, and Attributes
CRC Cards
Class Models
Use Case Models
Other Models
Judging the Domain Model
Requirements and Specification
The Goals
Understand the Problem
Specify a Solution
Prototyping
The Complex User
Other Models
Judging the Requirements Model
Design of Objects
Design
Factoring
Design of Software Objects
Features
Methods
Cohesion of Objects
Coupling between Objects
Coupling and Visibility
Inheritance
System Design
Design
A Few Rules
Object Creation
Class Models
Interaction Diagrams
Printing the Catalog
Printing the Catalog II
Printing the Catalog III
Object Links
Associations
Refactoring
Refactoring
Clues and Cues
How to Refactor
A Few Refactoring Patterns
Appendix A UML Syntax
Appendix B Design by Contract
Contracts
Enforcing Contracts
Inheritance and Contracts
Appendix C University Summary
Appendix D Implementations
C++
Java
C#