Linux Unix Training Classes in Bossier City, Louisiana

Learn Linux Unix in Bossier City, Louisiana and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Linux Unix related training offerings in Bossier City, Louisiana: Linux Unix Training

We offer private customized training for groups of 3 or more attendees.
Bossier-City  Upcoming Instructor Led Online and Public Linux Unix Training Classes
Enterprise Linux System Administration Training/Class 10 June, 2024 - 14 June, 2024 $2190
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
Linux Fundaments GL120 Training/Class 15 July, 2024 - 19 July, 2024 $2090
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
LINUX SHELL SCRIPTING Training/Class 29 May, 2024 - 30 May, 2024 $990
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
OpenShift Fundamentals Training/Class 24 June, 2024 - 26 June, 2024 $2090
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX AUTOMATION WITH ANSIBLE Training/Class 3 June, 2024 - 6 June, 2024 $2735
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX V7 DIFFERENCES Training/Class 13 May, 2024 - 15 May, 2024 $1690
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
RHCSA EXAM PREP Training/Class 17 June, 2024 - 21 June, 2024 $2090
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
Docker Training/Class 22 July, 2024 - 24 July, 2024 $1690
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
DOCKER WITH KUBERNETES ADMINISTRATION Training/Class 8 July, 2024 - 12 July, 2024 $2490
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration
RED HAT SATELLITE V6 (FOREMAN/KATELLO) ADMINISTRATION Training/Class 24 June, 2024 - 27 June, 2024 $2590
HSG Training Center instructor led online
Bossier-City, Louisiana 71111
Hartmann Software Group Training Registration

View all Scheduled Linux Unix Training Classes

Linux Unix Training Catalog

cost: $ 1390length: 4 day(s)
cost: $ 1390length: 4 day(s)
cost: $ 1990length: 3 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2490length: 5 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2290length: 4 day(s)
cost: $ 2190length: 5 day(s)
cost: $ 2200length: 4 day(s)
cost: $ 2090length: 4 day(s)
cost: $ 1690length: 4 day(s)
cost: $ 1890length: 3 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2490length: 4 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1090length: 3 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2400length: 5 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2490length: 4 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 990length: 2 day(s)
cost: $ 2800length: 4 day(s)
cost: $ 2290length: 5 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 2400length: 4 day(s)
cost: $ 2090length: 3 day(s)
cost: $ 2090length: 3 day(s)
cost: $ 1790length: 4 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1690length: 3 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 2590length: 3 day(s)
cost: $ 1690length: 5 day(s)
cost: $ 1690length: 5 day(s)
cost: $ 1690length: 5 day(s)
cost: $ 1390length: 4 day(s)

DevOps Classes

cost: $ 1690length: 3 day(s)
cost: $ 1690length: 3 day(s)

Foundations of Web Design & Web Authoring Classes

cost: $ 790length: 2 day(s)
cost: $ 1190length: 3 day(s)

Course Directory [training on all levels]

Upcoming Classes
Gain insight and ideas from students with different perspectives and experiences.

Blog Entries publications that: entertain, make you think, offer insight

The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

No matter what type of business you’re in, boosting your bottom line is always in the back of your mind. In a rough economy, it can be tempting to focus too much on pulling in more money and not enough on containing it from within.

That’s right, containing it. You have the potential to lose hundreds of thousands of dollars every year right under your nose from something as simple as lack of or ineffective computer training.

How much do the employees you have working for you right now really understand about technology? How good is your IT tech department? Technology changes faster than a blink of an eye and oftentimes, businesses struggle to keep their top employees trained.

With millions of dollars being lost to Internet espionage, file corruption and other computer crimes, staying on top of changes is essential. Recently, online learning centers have been emerging as the go-to method for quick and inexpensive learning. Unfortunately, this type of computer learning isn’t always the best solution.

Toshiba has released a new line of solid-state drives (SSD) using 19 nanometers, which is currently the industry’s smallest lithography process.

 

The lineup will include mini-SATA and 2.5-inch form factors along with drives in 7mm and 9.5mm heights. All drives will use the most current serial ATA 6Gbps interface protocol.

 

Studying a functional programming language is a good way to discover new approaches to problems and different ways of thinking. Although functional programming has much in common with logic and imperative programming, it uses unique abstractions and a different toolset for solving problems. Likewise, many current mainstream languages are beginning to pick up and integrate various techniques and features from functional programming.

Many authorities feel that Haskell is a great introductory language for learning functional programming. However, there are various other possibilities, including Scheme, F#, Scala, Clojure, Erlang and others.

Haskell is widely recognized as a beautiful, concise and high-performing programming language. It is statically typed and supports various cool features that augment language expressivity, including currying and pattern matching. In addition to monads, the language support a type-class system based on methods; this enables higher encapsulation and abstraction. Advanced Haskell will require learning about combinators, lambda calculus and category theory. Haskell allows programmers to create extremely elegant solutions.

Scheme is another good learning language -- it has an extensive history in academia and a vast body of instructional documents. Based on the oldest functional language -- Lisp -- Scheme is actually very small and elegant. Studying Scheme will allow the programmer to master iteration and recursion, lambda functions and first-class functions, closures, and bottom-up design.

Supported by Microsoft and growing in popularity, F# is a multi-paradigm, functional-first programming language that derives from ML and incorporates features from numerous languages, including OCaml, Scala, Haskell and Erlang. F# is described as a functional language that also supports object-oriented and imperative techniques. It is a .NET family member. F# allows the programmer to create succinct, type-safe, expressive and efficient solutions. It excels at parallel I/O and parallel CPU programming, data-oriented programming, and algorithmic development.

Scala is a general-purpose programming and scripting language that is both functional and object-oriented. It has strong static types and supports numerous functional language techniques such as pattern matching, lazy evaluation, currying, algebraic types, immutability and tail recursion. Scala -- from "scalable language" -- enables coders to write extremely concise source code. The code is compiled into Java bytecode and executes on the ubiquitous JVM (Java virtual machine).

Like Scala, Clojure also runs on the Java virtual machine. Because it is based on Lisp, it treats code like data and supports macros. Clojure's immutability features and time-progression constructs enable the creation of robust multithreaded programs.

Erlang is a highly concurrent language and runtime. Initially created by Ericsson to enable real-time, fault-tolerant, distributed applications, Erlang code can be altered without halting the system. The language has a functional subset with single assignment, dynamic typing, and eager evaluation. Erlang has powerful explicit support for concurrent processes.

 

Computer Programming as a Career?

What little habits make you a better software engineer?

Tech Life in Louisiana

Nicknamed the Pelican State, Louisiana has long, hot, humid summers and short, mild winters. Although, the state is a leader in natural gas, salt, petroleum, and sulfur production, it also produces sweet potatoes, rice and sugar cane. New Orleans, which is a major musical tourist attraction, has recently been exercising its technological muscle by growing rapidly in Information Technology.
It helps a ton when you learn people's names and don't butcher them when trying to pronounce them. Jerry Lang, Yahoo! Inc. Co-founder
other Learning Options
Software developers near Bossier City have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Louisiana since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Linux Unix programming
  • Get your questions answered by easy to follow, organized Linux Unix experts
  • Get up to speed with vital Linux Unix programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
learn more
page tags
what brought you to visit us
Bossier City, Louisiana Linux Unix Training , Bossier City, Louisiana Linux Unix Training Classes, Bossier City, Louisiana Linux Unix Training Courses, Bossier City, Louisiana Linux Unix Training Course, Bossier City, Louisiana Linux Unix Training Seminar
training locations
Louisiana cities where we offer Linux Unix Training Classes

Interesting Reads Take a class with us and receive a book of your choosing for 50% off MSRP.