20483: Programming in C# Training in Wellington

Enroll in or hire us to teach our 20483: Programming in C# class in Wellington, Florida by calling us @303.377.6176. Like all HSG classes, 20483: Programming in C# may be offered either onsite or via instructor led virtual training. Consider looking at our public training schedule to see if it is scheduled: Public Training Classes
Provided there are enough attendees, 20483: Programming in C# may be taught at one of our local training facilities.
Wellington Upcoming Instructor Led Online and Public 20483: Programming in C# classes
20483: Programming in C# Training/Class 9 December, 2019 - 13 December, 2019 $2090
HSG Training Center
Wellington, Florida
Hartmann Software Group Training Registration
We offer private customized training for groups of 3 or more attendees.

Course Description

 
This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.
Course Length: 5 Days
Course Tuition: $2090 (US)

Prerequisites

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming.

Course Outline

 

Module 1: Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

Lessons

    Overview of Writing Applications using C#
    Datatypes, Operators, and Expressions
    C# Programming Language Constructs

Lab : Developing the Class Enrolment Application

    Implementing Edit Functionality for the Students List
    Implementing Insert Functionality for the Students List
    Implementing Delete Functionality for the Students List
    Displaying the Student Age

After completing this module, students will be able to:

    Describe the architecture of .NET Framework applications and use the features that Visual Studio 2012 and C# provide to support .NET Framework development.
    Use the basic data types, operators, and expressions provided by C#.
    Use standard C# programming constructs.

Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

Lessons

    Creating and Invoking Methods
    Creating Overloaded Methods and Using Optional and Output Parameters
    Handling Exceptions
    Monitoring Applications

Lab : Extending the Class Enrolment Application Functionality

    Refactoring the Enrolment Code
    Validating Student Information
    Saving Changes to the Class List

After completing this module, students will be able to:

    Create and invoke methods, pass parameters to methods, and return values from methods.
    Create overloaded methods, and use optional parameters and output parameters.
    Catch and handle exceptions and write information to the event log.
    Explain the requirement for implementing logging, tracing, and profiling when building large-scale applications.

Module 3: Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

Lessons

    Implementing Structs and Enums
    Organizing Data into Collections
    Handling Events

Lab : Writing the Code for the Grades Prototype Application

    Adding Navigation Logic to the Application
    Creating Data Types to Store User and Grade Information
    Displaying User and Grade Information

After completing this module, students will be able to:

    Define and use structures and enumerations.
    Create and use simple collections for storing data in-memory.
    Create, subscribe to, and raise events.

Module 4: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

Lessons

    Creating Classes
    Defining and Implementing Interfaces
    Implementing Type-safe Collections

Lab : Adding Data Validation and Type-safety to the Grades Application

    Implementing the Teacher, Student, and Grade Types as Classes
    Adding Data Validation to the Grade Class
    Displaying Students in Name Order
    Enabling Teachers to Modify Class and Grade Data

After completing this module, students will be able to:

    Create and use custom classes.
    Define and implement custom interfaces.
    Use generics to implement type-safe collections.

Module 5: Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

Lessons

    Creating Class Hierarchies
    Extending .NET Framework Classes
    Creating Generic Types

Lab : Refactoring Common Functionality into the User Class

    Creating and Inheriting from the User Base Class
    Implementing Password Complexity by Using an Abstract Method
    Creating the ClassFullException Class

After completing this module, students will be able to:

    Define abstract classes and inherit from base classes to create a class hierarchy.
    Inherit from .NET Framework classes and use extension methods to add custom functionality to the inherited class.
    Create generic classes and methods.

Module 6: Reading and Writing Local Data
This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

Lessons

    Reading and Writing Files
    Serializing and Deserializing Data
    Performing I/O Using Streams

Lab : Generating the Grades Report

    Serializing the Data for the Grades Report as XML
    Previewing the Grades Report
    Persisting the Serialized Grades Data to a File

After completing this module, students will be able to:

    Read and write data to and from the file system by using file I/O.
    Convert data into a format that can be written to or read from a file or other data source.
    Use streams to send and receive data to or from a file or other data source.

Module 7: Accessing a Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

Lessons

    Creating and Using Entity Data Models
    Querying Data by Using LINQ
    Updating Data by Using LINQ

Lab : Retrieving and Modifying Grade Data

    Creating an Entity Model from the The School of Fine Arts Database
    Updating Student and Grade Data Using the Entity Framework
    Extending the Entity Model to Validate Data

After completing this module, students will be able to:

    Create an entity data model, describe the key classes contained in the model, and customize the generated code.
    Use LINQ to query and work with data.
    Use LINQ to insert, update, and delete data.

Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

Lessons

    Accessing Data Across the Web
    Accessing Data in the Cloud

Lab : Retrieving and Modifying Grade Data in the Cloud

    Creating a WCF Data Service for the SchoolGrades Database
    Integrating the WCF Data Service into the Application
    Retrieving Student Photographs Over the Web

After completing this module, students will be able to:

    Use the classes in the System.Net namespace to send and receive data across the Web.
    Create and use a WCF Data Service to access data in the cloud.

Module 9: Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

Lessons

    Using XAML to Design a User Interface
    Binding Controls to Data
    Styling a User Interface

Lab : Customizing Student Photographs and Styling the Application

    Customizing the Appearance of Student Photographs
    Styling the Logon View and the StudentPhoto Control

After completing this module, students will be able to:

    Define XAML views and controls to design a simple graphical user interface.
    Use XAML data binding techniques to bind XAML elements to a data source and display data.
    Add styling and dynamic transformations to a XAML user interface.

Module 10: Improving Application Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

Lessons

    Implementing Multitasking by using Tasks and Lambda Expressions
    Performing Operations Asynchronously
    Synchronizing Concurrent Access to Data

Lab : Improving the Responsiveness and Performance of the Application

    Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers
    Providing Visual Feedback During Long-Running Operations

After completing this module, students will be able to:

    Create tasks and lambda expressions to implement multitasking.
    Define and use asynchronous methods to improve application responsiveness.
    Coordinate concurrent access to data shared across multiple tasks by using synchronous primitives and concurrent collections.

Module 11: Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

Lessons

    Creating and Using Dynamic Objects
    Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab : Upgrading the Grades Report

    Generating the Grades Report by Using Microsoft Office Word
    Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern

After completing this module, students will be able to:

    Integrate unmanaged code into a C# application by using the Dynamic Language Runtime.
    Control the lifetime of unmanaged resources and ensure that they are disposed properly.

Module 12: Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

Lessons

    Examining Object Metadata
    Creating and Using Custom Attributes
    Generating Managed Code
    Versioning, Signing and Deploying Assemblies

Lab : Specifying the Data to Include in the Grades Report

    Creating the IncludeInReport Attribute
    Generating the Report
    Storing the Grades.Utilities Assembly Centrally

After completing this module, students will be able to:

    Examine the metadata of objects at runtime by using reflection.
    Create and use custom attribute class.
    Generate managed code at runtime by using CodeDOM.
    Manage different versions of an assembly and deploy an assembly to the Global Assembly Cache.

Module 13: Encrypting and Decrypting Data
This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

Lessons

    Implementing Symmetric Encryption
    Implementing Asymmetric Encryption

Lab : Encrypting and Decrypting Grades Reports

    Encrypting the Grades Report
    Decrypting the Grades Report

After completing this module, students will be able to:

    Perform symmetric encryption by using the classes in the System.Security namespace.
    Perform asymmetric encryption by using the classes in the System.Security namespace.

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C# Programming Uses & Stats

C# Programming is Used For:
Windows Applications Business Enterprise Applications Software Development Web Applications
Difficulty
Popularity
Year Created
2000
Pros
In Demand: 
C# along with Java is one of the top languages in demand for employers. 
 
.Net Library:
C# is integrated with the .Net Library thereby providing access to a vast archive of functionality and support. 
 
Team Friendly:
Multiple developers can easily work together on a project. 
 
Compiled Language:
The code that is stored on a public-facing server is in binary form. In other words, if your server gets hacked, the hacker doesn't automatically have access to your source code. 
 
Transferable:
C# roots are derived from C which means that the structure is transferable to other languages like Java, Objective C, PHP and C++. 
Cons

Steep Learning Curve:
For beginners, C# is not the easiest program to start with. 

Windows Application Exclusively:
Any .NET application needs a Windows platform to execute which means that companies using Linux servers would need Windows hosting to run a .Net application. 
 
Lack of Support for Older .NET:
Many enterprise organizations keep older operating systems because of the many problems that an upgrade can bring to the platform. Microsoft stops supporting older .NET frameworks after a few operating systems upgrades. 
C# Programming Job Market
Average Salary
102000
Job Count
32916
Top Job Locations

New York City 
Mountain View
San Francisco 

Complimentary Skills to have along with C# Programming

Since the .NET development ecosystem spans a wide array of capabilities and tools, it is difficult for .NET developers to know which .NET development skills and training to pursue in order to increase their marketability — and earning potential.  For that reason, learning supplemental languages such as Java, JavaScript, Python, C/C++, and others is expected in today’s competitive skill-set driven playing field.

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