Agile/Scrum Training Classes in Edinburg, Texas
Learn Agile/Scrum in Edinburg, Texas and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Agile/Scrum related training offerings in Edinburg, Texas: Agile/Scrum Training
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30 June, 2025 - 1 July, 2025 - RED HAT ENTERPRISE LINUX SYSTEMS ADMIN II
18 August, 2025 - 21 August, 2025 - Python for Scientists
4 August, 2025 - 8 August, 2025 - OpenShift Fundamentals
9 June, 2025 - 11 June, 2025 - VMware vSphere 8.0 Skill Up
18 August, 2025 - 22 August, 2025 - See our complete public course listing
Blog Entries publications that: entertain, make you think, offer insight
There has been and continues to be a plethora of observational studies by different researchers in the publishing industry focused on how e-books have affected hard-copy book sales. Evidence from these studies has indicated that there is a significant and monumental shift away from hard-copy books to e-books.[1]These findings precipitate fears that hard-copy books might become more expensive in the near future as they begin to be less available. This scenario could escalate to the point where only collectors of hard-copy books are willing to pay the high price for ownership.
The founder of Amazon, Jeff Bezos, made a statement in July 2010 that sales of digital books had significantly outstripped U.S. sales of hard-copy. He claimed that Amazon had sold 143 digital books for its e-reader, the Kindle, for every 100 hard-back books over the past three months. The pace of this change was unprecedented; Amazon said that in the four weeks of June 2010, the rate of sales had reached 180 e-books for every 100 hard-backs sold. Bezos said sales of the Kindle and e-books had reached a "tipping point", with five authors including Steig Larsson, the writer of Girl with a Dragon Tattoo, and Stephenie Meyer, who penned the Twilight series, each selling more than 500,000 digital books.[2] Earlier in July 2010, Hachette said that James Patterson had sold 1.1m e-books to date.
According to a report made by Publishers Weekly, for the first quarter of 2011, e-book sales were up 159.8%; netting sales of $233.1 million. Although adult hard-cover and mass market paperback hard-copies had continued to sell, posting gains in March, all the print segments had declined for the first quarter with the nine mass market houses that report sales. Their findings revealed a 23.4% sales decline, and that children’s paper-back publishers had also declined by 24.1%.[3] E-book sales easily out-distanced mass market paperback sales in the first quarter of 2011 with mass market sales of hard-copy books falling to $123.3 million compared to e-books’ $233.1 million in sales.
According to .net sales report by the March Association of American Publishers (AAP) which collected data and statistics from 1,189 publishers, the adult e-Book sales were $282.3 million in comparison to adult hard-cover book sales which counted $229.6 million during the first quarter of 2012. During the same period in 2011, eBooks revenues were $220.4 million.[4] These reports indicate a disconcerting diminishing demand for hard-copy books.
Python and Ruby, each with roots going back into the 1990s, are two of the most popular interpreted programming languages today. Ruby is most widely known as the language in which the ubiquitous Ruby on Rails web application framework is written, but it also has legions of fans that use it for things that have nothing to do with the web. Python is a big hit in the numerical and scientific computing communities at the present time, rapidly displacing such longtime stalwarts as R when it comes to these applications. It too, however, is also put to a myriad of other uses, and the two languages probably vie for the title when it comes to how flexible their users find them.
A Matter of Personality...
That isn't to say that there aren't some major, immediately noticeable, differences between the two programming tongues. Ruby is famous for its flexibility and eagerness to please; it is seen by many as a cleaned-up continuation of Perl's "Do What I Mean" philosophy, whereby the interpreter does its best to figure out the meaning of evening non-canonical syntactic constructs. In fact, the language's creator, Yukihiro Matsumoto, chose his brainchild's name in homage to that earlier language's gemstone-inspired moniker.
Python, on the other hand, takes a very different tact. In a famous Python Enhancement Proposal called "The Zen of Python," longtime Pythonista Tim Peters declared it to be preferable that there should only be a single obvious way to do anything. Python enthusiasts and programmers, then, generally prize unanimity of style over syntactic flexibility compared to those who choose Ruby, and this shows in the code they create. Even Python's whitespace-sensitive parsing has a feel of lending clarity through syntactical enforcement that is very much at odds with the much fuzzier style of typical Ruby code.
For example, Python's much-admired list comprehension feature serves as the most obvious way to build up certain kinds of lists according to initial conditions:
a = [x**3 for x in range(10,20)]
b = [y for y in a if y % 2 == 0]
first builds up a list of the cubes of all of the numbers between 10 and 19 (yes, 19), assigning the result to 'a'. A second list of those elements in 'a' which are even is then stored in 'b'. One natural way to do this in Ruby is probably:
a = (10..19).map {|x| x ** 3}
b = a.select {|y| y.even?}
but there are a number of obvious alternatives, such as:
a = (10..19).collect do |x|
x ** 3
end
b = a.find_all do |y|
y % 2 == 0
end
It tends to be a little easier to come up with equally viable, but syntactically distinct, solutions in Ruby compared to Python, even for relatively simple tasks like the above. That is not to say that Ruby is a messy language, either; it is merely that it is somewhat freer and more forgiving than Python is, and many consider Python's relative purity in this regard a real advantage when it comes to writing clear, easily understandable code.
And Somewhat One of Performance
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
Facebook has recently released a collection of C++ software modules that it uses to run the popular website. With Facebook releasing Folly (the name it designated for the collection), more of the internal programs could become open source since they need different parts of the collection.
Jordan DeLong, a Facebook software engineer, said one concerning holdup to releasing additional work is that any open source project had to cut away from the dependencies on non-released internal collection code.
Tech Life in Texas
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Dr Pepper Snapple Group | Plano | Manufacturing | Nonalcoholic Beverages |
Western Refining, Inc. | El Paso | Energy and Utilities | Gasoline and Oil Refineries |
Frontier Oil Corporation | Dallas | Manufacturing | Chemicals and Petrochemicals |
ConocoPhillips | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dell Inc | Round Rock | Computers and Electronics | Computers, Parts and Repair |
Enbridge Energy Partners, L.P. | Houston | Transportation and Storage | Transportation & Storage Other |
GameStop Corp. | Grapevine | Retail | Retail Other |
Fluor Corporation | Irving | Business Services | Management Consulting |
Kimberly-Clark Corporation | Irving | Manufacturing | Paper and Paper Products |
Exxon Mobil Corporation | Irving | Energy and Utilities | Gasoline and Oil Refineries |
Plains All American Pipeline, L.P. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Cameron International Corporation | Houston | Energy and Utilities | Energy and Utilities Other |
Celanese Corporation | Irving | Manufacturing | Chemicals and Petrochemicals |
HollyFrontier Corporation | Dallas | Energy and Utilities | Gasoline and Oil Refineries |
Kinder Morgan, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Marathon Oil Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
United Services Automobile Association | San Antonio | Financial Services | Personal Financial Planning and Private Banking |
J. C. Penney Company, Inc. | Plano | Retail | Department Stores |
Energy Transfer Partners, L.P. | Dallas | Energy and Utilities | Energy and Utilities Other |
Atmos Energy Corporation | Dallas | Energy and Utilities | Alternative Energy Sources |
National Oilwell Varco Inc. | Houston | Manufacturing | Manufacturing Other |
Tesoro Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
Halliburton Company | Houston | Energy and Utilities | Energy and Utilities Other |
Flowserve Corporation | Irving | Manufacturing | Tools, Hardware and Light Machinery |
Commercial Metals Company | Irving | Manufacturing | Metals Manufacturing |
EOG Resources, Inc. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Whole Foods Market, Inc. | Austin | Retail | Grocery and Specialty Food Stores |
Waste Management, Inc. | Houston | Energy and Utilities | Waste Management and Recycling |
CenterPoint Energy, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Valero Energy Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
FMC Technologies, Inc. | Houston | Energy and Utilities | Alternative Energy Sources |
Calpine Corporation | Houston | Energy and Utilities | Gas and Electric Utilities |
Texas Instruments Incorporated | Dallas | Computers and Electronics | Semiconductor and Microchip Manufacturing |
SYSCO Corporation | Houston | Wholesale and Distribution | Grocery and Food Wholesalers |
BNSF Railway Company | Fort Worth | Transportation and Storage | Freight Hauling (Rail and Truck) |
Affiliated Computer Services, Incorporated (ACS), a Xerox Company | Dallas | Software and Internet | E-commerce and Internet Businesses |
Tenet Healthcare Corporation | Dallas | Healthcare, Pharmaceuticals and Biotech | Hospitals |
XTO Energy Inc. | Fort Worth | Energy and Utilities | Gasoline and Oil Refineries |
Group 1 Automotive | Houston | Retail | Automobile Dealers |
ATandT | Dallas | Telecommunications | Telephone Service Providers and Carriers |
Anadarko Petroleum Corporation | Spring | Energy and Utilities | Gasoline and Oil Refineries |
Apache Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dean Foods Company | Dallas | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
American Airlines | Fort Worth | Travel, Recreation and Leisure | Passenger Airlines |
Baker Hughes Incorporated | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Continental Airlines, Inc. | Houston | Travel, Recreation and Leisure | Passenger Airlines |
RadioShack Corporation | Fort Worth | Computers and Electronics | Consumer Electronics, Parts and Repair |
KBR, Inc. | Houston | Government | International Bodies and Organizations |
Spectra Energy Partners, L.P. | Houston | Energy and Utilities | Gas and Electric Utilities |
Energy Future Holdings | Dallas | Energy and Utilities | Energy and Utilities Other |
Southwest Airlines Corporation | Dallas | Transportation and Storage | Air Couriers and Cargo Services |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Texas since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Agile/Scrum programming
- Get your questions answered by easy to follow, organized Agile/Scrum experts
- Get up to speed with vital Agile/Scrum programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…