HTML Training Classes in Concord, North Carolina
Learn HTML in Concord, NorthCarolina and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current HTML related training offerings in Concord, North Carolina: HTML Training
HTML Training Catalog
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- Object-Oriented Programming in C# Rev. 6.1
23 June, 2025 - 27 June, 2025 - Fast Track to Java 17 and OO Development
5 May, 2025 - 9 May, 2025 - Enterprise Linux System Administration
28 July, 2025 - 1 August, 2025 - Introduction to Spring 6, Spring Boot 3, and Spring REST
12 May, 2025 - 16 May, 2025 - RHCSA EXAM PREP
16 June, 2025 - 20 June, 2025 - See our complete public course listing
Blog Entries publications that: entertain, make you think, offer insight
Studying a functional programming language is a good way to discover new approaches to problems and different ways of thinking. Although functional programming has much in common with logic and imperative programming, it uses unique abstractions and a different toolset for solving problems. Likewise, many current mainstream languages are beginning to pick up and integrate various techniques and features from functional programming.
Many authorities feel that Haskell is a great introductory language for learning functional programming. However, there are various other possibilities, including Scheme, F#, Scala, Clojure, Erlang and others.
Haskell is widely recognized as a beautiful, concise and high-performing programming language. It is statically typed and supports various cool features that augment language expressivity, including currying and pattern matching. In addition to monads, the language support a type-class system based on methods; this enables higher encapsulation and abstraction. Advanced Haskell will require learning about combinators, lambda calculus and category theory. Haskell allows programmers to create extremely elegant solutions.
Scheme is another good learning language -- it has an extensive history in academia and a vast body of instructional documents. Based on the oldest functional language -- Lisp -- Scheme is actually very small and elegant. Studying Scheme will allow the programmer to master iteration and recursion, lambda functions and first-class functions, closures, and bottom-up design.
Supported by Microsoft and growing in popularity, F# is a multi-paradigm, functional-first programming language that derives from ML and incorporates features from numerous languages, including OCaml, Scala, Haskell and Erlang. F# is described as a functional language that also supports object-oriented and imperative techniques. It is a .NET family member. F# allows the programmer to create succinct, type-safe, expressive and efficient solutions. It excels at parallel I/O and parallel CPU programming, data-oriented programming, and algorithmic development.
Scala is a general-purpose programming and scripting language that is both functional and object-oriented. It has strong static types and supports numerous functional language techniques such as pattern matching, lazy evaluation, currying, algebraic types, immutability and tail recursion. Scala -- from "scalable language" -- enables coders to write extremely concise source code. The code is compiled into Java bytecode and executes on the ubiquitous JVM (Java virtual machine).
Like Scala, Clojure also runs on the Java virtual machine. Because it is based on Lisp, it treats code like data and supports macros. Clojure's immutability features and time-progression constructs enable the creation of robust multithreaded programs.
Erlang is a highly concurrent language and runtime. Initially created by Ericsson to enable real-time, fault-tolerant, distributed applications, Erlang code can be altered without halting the system. The language has a functional subset with single assignment, dynamic typing, and eager evaluation. Erlang has powerful explicit support for concurrent processes.
I will begin our blog on Java Tutorial with an incredibly important aspect of java development: memory management. The importance of this topic should not be minimized as an application's performance and footprint size are at stake.
From the outset, the Java Virtual Machine (JVM) manages memory via a mechanism known as Garbage Collection (GC). The Garbage collector
- Manages the heap memory. All obects are stored on the heap; therefore, all objects are managed. The keyword, new, allocates the requisite memory to instantiate an object and places the newly allocated memory on the heap. This object is marked as live until it is no longer being reference.
- Deallocates or reclaims those objects that are no longer being referened.
- Traditionally, employs a Mark and Sweep algorithm. In the mark phase, the collector identifies which objects are still alive. The sweep phase identifies objects that are no longer alive.
- Deallocates the memory of objects that are not marked as live.
- Is automatically run by the JVM and not explicitely called by the Java developer. Unlike languages such as C++, the Java developer has no explict control over memory management.
- Does not manage the stack. Local primitive types and local object references are not managed by the GC.
So if the Java developer has no control over memory management, why even worry about the GC? It turns out that memory management is an integral part of an application's performance, all things being equal. The more memory that is required for the application to run, the greater the likelihood that computational efficiency suffers. To that end, the developer has to take into account the amount of memory being allocated when writing code. This translates into the amount of heap memory being consumed.
Memory is split into two types: stack and heap. Stack memory is memory set aside for a thread of execution e.g. a function. When a function is called, a block of memory is reserved for those variables local to the function, provided that they are either a type of Java primitive or an object reference. Upon runtime completion of the function call, the reserved memory block is now available for the next thread of execution. Heap memory, on the otherhand, is dynamically allocated. That is, there is no set pattern for allocating or deallocating this memory. Therefore, keeping track or managing this type of memory is a complicated process. In Java, such memory is allocated when instantiating an object:
String s = new String(); // new operator being employed String m = "A String"; /* object instantiated by the JVM and then being set to a value. The JVM calls the new operator */
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
You may use the camera application on a regular basis. Taking photos of family gatherings, of the scenery around you, or just a self-photo with you and your friends. But, as you may find out, pressing that picture button on the screen is not the easiest thing to do. You may not hit it when you attempt to press it, or you aren’t sure if you pressed it at all.
In a recent update by Apple, the iPhone can now take photos without the use of that button. Although you may continue to use it, an easier method to take photos would definitely be pressing your volume buttons. When you have everyone situated, and ready to take a picture, you don’t have to move your finger over to the camera button. Just put your finger on one of the volume keys on the left hand side of your phone, and press it, and your iPhone should take the picture! It’s just that easy.
Tech Life in North Carolina
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Branch Banking and Trust / BBandT | Winston Salem | Financial Services | Banks |
UTC Aerospace Systems | Charlotte | Manufacturing | Aerospace and Defense |
R.J. Reynolds Tobacco Company | Winston Salem | Manufacturing | Manufacturing Other |
Family Dollar Stores, Inc. | Matthews | Retail | Department Stores |
Duke Energy Corporation | Charlotte | Energy and Utilities | Gas and Electric Utilities |
Lowe's Companies, Inc. | Mooresville | Retail | Hardware and Building Material Dealers |
Nucor Corporation | Charlotte | Manufacturing | Metals Manufacturing |
VF Corporation | Greensboro | Manufacturing | Textiles, Apparel and Accessories |
Bank of America | Charlotte | Financial Services | Banks |
Laboratory Corporation of America | Burlington | Healthcare, Pharmaceuticals and Biotech | Diagnostic Laboratories |
Sonic Automotive, Inc. | Charlotte | Retail | Automobile Dealers |
SPX Corporation | Charlotte | Manufacturing | Tools, Hardware and Light Machinery |
The Pantry, Inc. | Cary | Retail | Gasoline Stations |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in North Carolina since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about HTML programming
- Get your questions answered by easy to follow, organized HTML experts
- Get up to speed with vital HTML programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…