Java Programming Training Classes in North Miami, Florida

Training Suggestions from an Expert

An Experienced Java developer must know

... everything or so it can seem.  A solid grasp and knowledge of Object Oriented Programming constructs such as inheritance, polymorphism, interfaces and reflection are essential.  Next in line is the knowldge to be able to import/export file data, running SQL queries, using regular expressions and, possibly, knowing how to write multi-threaded code and make socket connections.  A class that addresses most of these topics is:  Fast Track to Java 11 and OO Development.

For the more daring Java enthusiast and especially for those looking to become professional Java developers, knowledge of the Spring Framework is expected.  A perfect class for this is:  Fast Track to Spring Framework and Spring MVC/Rest.  Not only does this course provide students with a great introduction to spring, it goes beyond the basics with a solid delve into Spring and web development.

Another consideration is learning JBoss aka Wildfly, the free Application Server from RedHat.   JBoss has become the workhorse of most Java EE applications.  Add to that a class on Tomcat, the defacto servlet engine, and the student can be considered 'ready' for employment.

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Learn Java Programming in North Miami, Florida and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Java Programming related training offerings in North Miami, Florida: Java Programming Training

We offer private customized training for groups of 3 or more attendees.
North-Miami  Upcoming Instructor Led Online and Public Java Programming Training Classes
Introduction to Spring 5, Spring Boot, and Spring REST (2021) Training/Class 18 April, 2022 - 22 April, 2022 $2250
HSG Training Center
North-Miami, Florida
Hartmann Software Group Training Registration
Intermediate - Advanced Java 11 Training/Class 16 May, 2022 - 20 May, 2022 $2250
HSG Training Center
North-Miami, Florida
Hartmann Software Group Training Registration

Java Programming Training Catalog

cost: $ 2090length: 5 day(s)

JBoss Administration Classes

JUnit, TDD, CPTC, Web Penetration Classes

cost: $ 890length: 1 day(s)

Java Enterprise Edition Classes

cost: $ 1090length: 2 day(s)

Java Programming Classes

Spring Classes

Course Directory [training on all levels]

Upcoming Classes
Gain insight and ideas from students with different perspectives and experiences.

Blog Entries publications that: entertain, make you think, offer insight

It is rather unfortunate that in the ever changing and rapidly improving world of technology, we hardly remember the geniuses who through their inventions laid the foundation for many of the conveniences and features we now enjoy in our favorite communication devices.

This article is a tribute to the ten people who made these discoveries and an attempt to bring their achievements into the limelight.

1.      Marty Cooper

Did you know that Cooper was the first to file the patent in 1973, when he was already working for Motorola for the “radio telephone system”. The Cooper’s Law is his brainchild and to think that he himself was inspired to come out with the patent was Star Trek and its Captain Kirk is indeed revealing.

2. Mike Lazardidis
 

On March 6 of this year, Microsoft's .NET Foundation released its third preview release of .NET Core 3 — which is its free and open-source framework for developing apps on Windows, MacOS and Linux — with an official release scheduled for later this year. This release brings a wealth of new features and enhancements. This includes the following: 
 
1. Windows Desktop Support
 
One of the biggest additions to version 3.0 of the framework is the ability to develop Windows desktop applications. The new Windows Desktop component lets you build applications using either the Windows Presentation Foundation (WPF) graphical subsystem or the Windows Forms graphical class library. You can also use Windows UI XAML Library (WinUI) controls in your applications. 
 
The Windows Desktop component is only supported and included on Windows installs. 
 
2. Support for C# 8
 
The new framework has support for C# 8, which includes not only the ability to create asynchronous steams but features such as: 
 
Index and Range data types
Using declarations
Switch expressions
 
The Index and Range data types make array manipulation easier, while Using declarations ensure that your objects get disposed once they are out of scope. Finally, Switch expressions extend Switch statements by allowing you to return a value. 
 
3. IEEE Floating-Point Improvements
 
The new framework includes floating point APIs that comply with IEEE 754-2008. This includes fixes to both formatting and parsing as well as new Math APIs such as: 
 
BitIncrement/BitDecrement
MaxMagnitude/MinMagnitude
ILogB
ScaleB
Log2
FusedMultiplyAdd
CopySign
 
4. Support for Performance-Oriented CPU Instructions
 
The new framework includes support for both SIMD and Bit Manipulation instruction sets, which can create significant performance boosts in certain situations, such as when you are processing data in parallel. 
 
5. Default Executables
 
With the new framework, you can now produce framework-dependent executables by default without having to use self-contained deployments. 
 
6. Local dotnet Tools
 
In the previous version of the framework, there was support for global dotnet tools. But the current version adds support for local tools as well. These tools are associated with a specific disk location, and this allows you to enable per-repository and per-project tooling. 
 
7. Support for MSIX Deployments
 
The new framework supports MSIX, which is a Windows app package format that you can use when deploying Windows desktop applications. 
 
8. Built-In and Fast JSON Support
 
In prior versions of the framework, you had to use Json.NET if you wanted JSON support in your application. The framework, though, now has built-in support that is not only fast but also has low allocation requirements. It also adds 3 new JSON types, which include: 
 
Utf8JsonReader
Utf8JsonWriter
JsonDocument
 
9. Cryptography Support
 
The new framework supports AES-GCM and AES-CCM ciphers. It also supports the importing and exporting of asymmetric public and private keys from a variety of formats without the need of an X.509 certificate. 
 
Platform Support
 
.NET Core 3 supports the following operating systems: 
 
Alpine: 3.8+
Debian: 9+
Fedora: 26+
macOS: 10.12+
openSUSE: 42.3+
RHEL: 6+
SLES: 12+
Ubuntu: 16.04+
Windows Clients: 7, 8.1, 10 (1607+)
Windows Servers: 2012 R2 SP1+
 
The framework further supports the following chips: 
 
x64 (Windows, macOS and Linux)
x86 (Windows)
ARM32 (Windows and Linux)
ARM64 (Linux)
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The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

What are the three most important things non-programmers should know about programming?
 
Written by Brian Knapp, credit and reprint CodeCareerGenius
 
 
Since you asked for the three most important things that non-programmers should know about, and I’ve spent most of my career working with more non-programmers than programmers, I have a few interesting things that would help.
 
Number One - It Is Impossible To Accurately Estimate Software Projects
 
No matter what is tried. No matter what tool, agile approach, or magic fairy dust people try to apply to creating software… accurately predicting software project timelines is basically impossible.
 
There are many good reasons for this. Usually, requirements and feature ideas change on a daily/weekly basis. Often it is impossible to know what needs to be done without actually digging into the code itself. Debugging and QA can take an extraordinary amount of time.
 
And worst of all…
 
Project Managers are always pushing for shorter timelines. They largely have no respect for reality. So, at some point they are given estimates just to make them feel better about planning.
 
No matter how much planning and estimation you do, it will be wrong. At best it will be directionally correct +/- 300% of what you estimated. So, a one year project could actually take anywhere between 0 and 5 years, maybe even 10 years.
 
If you think I’m joking, look at how many major ERP projects that go over time and over budget by many years and many hundreds of millions of dollars. Look at the F-35 fighter jet software issues.
 
Or in the small, you can find many cases where a “simple bug fix” can take days when you thought it was hours.
 
All estimates are lies made up to make everyone feel better. I’ve never met a developer or manager who could accurately estimate software projects even as well as the local weatherman(or woman) predicts the weather.
 
Number Two - Productivity Is Unevenly Distributed
 
What if I told you that in the average eight hour work day the majority of the work will get done in a 30 minute timeframe? Sound crazy?
 
Well, for most programmers there is a 30–90 minute window where you are extraordinarily productive. We call this the flow state.
 
Being in the flow state is wonderful and amazing. It often is where the “magic” of building software happens.
 
Getting into flow can be difficult. It’s akin to meditation in that you have to have a period of uninterrupted focus of say 30 minutes to “get in” the flow, but a tiny interruption can pull you right out.
 
Now consider the modern workplace environment. Programmers work in open office environments where they are invited to distract each other constantly.
 
Most people need a 1–2 hour uninterrupted block to get 30–90 minutes of flow.
 
Take the 8 hour day and break it in half with a lunch break, and then pile in a few meetings and all of a sudden you are lucky to get one decent flow state session in place.
 
That is why I say that most of the work that gets done happens in a 30 minute timeframe. The other 7–8 hours are spent being distracted, answering email, going to meetings, hanging around the water cooler, going to the bathroom, and trying to remember what you were working on before all these distractions.
 
Ironically, writers, musicians, and other creative professionals have their own version of this problem and largely work alone and away from other people when they are creating new things.
 
Someday the programming world might catch on, but I doubt it.
 
Even if this became obvious, it doesn’t sit well with most companies to think that programmers would be paid for an 8 hour day and only be cranking out code for a few hours on a good day. Some corporate middle manager would probably get the bright idea to have mandatory flow state training where a guru came in and then there would be a corporate policy from a pointy haired boss mandating that programmers are now required to spend 8 hours a day in flow state and they must fill out forms to track their time and notify their superiors of their flow state activities, otherwise there would be more meetings about the current flow state reports not being filed correctly and that programmers were spending too much time “zoning out” instead of being in flow.
 
Thus, programmers would spent 7–8 hours a day pretending to be in flow state, reporting on their progress, and getting all their work done in 30 minutes of accidental flow state somewhere in the middle of all that flow state reporting.
 
If you think I’m joking about this, I’m not. I promise you this is what would happen to any company of more than 2 employees. (Even the ones run by programmers.)
 
Number Three - It Will Cost 10x What You Think
 
Being a programmer, I get a lot of non-programmers telling me about their brilliant app ideas. Usually they want me to build something for free and are so generous as to pay me up to 5% of the profits for doing 100% of the work.
 
Their ideas are just that good.
 
Now, I gently tell them that I’m not interested in building anything for free.
 
At that point they get angry, but a few ask how much it will cost. I give them a reasonable (and very incorrect) estimate of what it would cost to create the incredibly simple version of their app idea.
 
Let’s say it’s some number like $25,000.
 
They look at me like I’m a lunatic, and so I explain how much it costs to hire a contract programmer and how long it will actually take. For example’s sake let’s say it is $100/hr for 250 hours.
 
To be clear, these are made up numbers and bad estimates (See Number One for details…)
 
In actuality, to build the actual thing they want might cost $250,000, or even $2,500,000 when it’s all said and done.
 
Building software can be incredibly complex and expensive. What most people can’t wrap their head around is the fact that a company like Google, Apple, or Microsoft has spent BILLIONS of dollars to create something that looks so simple to the end user.
 
Somehow, the assumption is that something that looks simple is cheap and fast to build.
 
Building something simple and easy for the end user is time consuming and expensive. Most people just can’t do it.
 
So, the average person with a brilliant app idea thinks it will cost a few hundred or maybe a few thousand dollars to make and it will be done in a weekend is so off the mark it’s not worth considering their ideas.
 
And programmers are too eager to play along with these bad ideas (by making bad estimates and under charging for their time) that this notion is perpetuated to the average non-programmer.
 
So, a good rule of thumb is that software will cost 10 times as much as you think and take 10 times as long to finish.
 
And that leads to a bonus point…
 
BONUS - Software Is Never Done
 
Programmers never complete a software project, they only stop working on it. Software is never done.
 
I’ve worked at many software companies and I’ve never seen a software project “completed”.
 
Sure, software gets released and used. But, it is always changing, being updated, bugs get fixed, and there are always new customer requests for features.
 
Look at your favorite software and you’ll quickly realize how true this is. Facebook, Instagram, Google Search, Google Maps, GMail, iOS, Android, Windows, and now even most video games are never done.
 
There are small armies of developers just trying to keep all the software you use every day stable and bug free. Add on the fact that there are always feature requests, small changes, and new platforms to deal with, it’s a treadmill.
 
So, the only way out of the game is to stop working on software. At that point, the software begins to decay until it is no longer secure or supported.
 
Think about old Windows 3.1 software or maybe old Nintendo Cartridge video games. The current computers and video game consoles don’t even attempt to run that software anymore.
 
You can’t put an old video game in your new Nintendo Switch and have it “just work”. That is what happens when you think software is done.
 
When programmers stop working on software the software starts to die. The code itself is probably fine, but all the other software keeps moving forward until your software is no longer compatible with the current technology.
 
So, those are the four most important things that non-programmers should know about programming. I know you asked for only three, so I hope the bonus was valuable to you as well.

Tech Life in Florida

Software developers in Florida, have reasonably great opportunities for development positions in Fortune 1000 companies scattered throughout the state. In town and in reach, Floridians have access to corporate headquarters for Citrix Systems, Tech Data Corporation, the SFN Group, and the Harris Corporation just to name a few.
Let he who has a bug free software cast the first stone. Assaad Chalhoub
other Learning Options
Software developers near North Miami have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Florida that offer opportunities for Java Programming developers
Company Name City Industry Secondary Industry
Lender Processing Services, Inc. (LPS) Jacksonville Software and Internet Data Analytics, Management and Storage
World Fuel Services Corporation Miami Energy and Utilities Gasoline and Oil Refineries
SEACOR Holdings Inc. Fort Lauderdale Transportation and Storage Marine and Inland Shipping
MasTec, Inc. Miami Business Services Security Services
Health Management Associates, Inc. Naples Healthcare, Pharmaceuticals and Biotech Hospitals
B/E Aerospace, Inc. Wellington Manufacturing Aerospace and Defense
Roper Industries, Inc. Sarasota Manufacturing Manufacturing Other
AutoNation Fort Lauderdale Retail Automobile Dealers
Watsco, Inc. Miami Wholesale and Distribution Wholesale and Distribution Other
SFN Group Fort Lauderdale Business Services HR and Recruiting Services
Tupperware Corporation Orlando Manufacturing Plastics and Rubber Manufacturing
AirTran Holdings, Inc. Orlando Travel, Recreation and Leisure Passenger Airlines
WellCare Health Plans, Inc. Tampa Healthcare, Pharmaceuticals and Biotech Healthcare, Pharmaceuticals, and Biotech Other
Lennar Corporation Miami Real Estate and Construction Real Estate Agents and Appraisers
HSN, Inc. Saint Petersburg Retail Retail Other
Certegy Saint Petersburg Business Services Business Services Other
Raymond James Financial, Inc. Saint Petersburg Financial Services Trust, Fiduciary, and Custody Activities
Winn-Dixie Stores, Inc. Jacksonville Retail Grocery and Specialty Food Stores
Jabil Circuit, Inc. Saint Petersburg Computers and Electronics Semiconductor and Microchip Manufacturing
CSX Corporation Jacksonville Transportation and Storage Freight Hauling (Rail and Truck)
Fidelity National Financial, Inc. Jacksonville Financial Services Insurance and Risk Management
Tech Data Corporation Clearwater Consumer Services Automotive Repair & Maintenance
TECO Energy, Inc. Tampa Manufacturing Chemicals and Petrochemicals
Lincare Holdings Inc Clearwater Healthcare, Pharmaceuticals and Biotech Medical Supplies and Equipment
Chico's FAS Inc. Fort Myers Retail Clothing and Shoes Stores
Burger King Corporation LLC Miami Retail Restaurants and Bars
Publix Super Markets, Inc. Lakeland Retail Grocery and Specialty Food Stores
Florida Power and Light Company Juno Beach Energy and Utilities Gas and Electric Utilities
Ryder System, Inc. Miami Transportation and Storage Freight Hauling (Rail and Truck)
Citrix Systems, Inc. Fort Lauderdale Software and Internet Software and Internet Other
Harris Corporation Melbourne Telecommunications Wireless and Mobile
Office Depot, Inc. Boca Raton Computers and Electronics Audio, Video and Photography
Landstar System, Inc. Jacksonville Transportation and Storage Freight Hauling (Rail and Truck)
Darden Restaurants, Inc. Orlando Retail Restaurants and Bars
PSS World Medical, Inc. Jacksonville Healthcare, Pharmaceuticals and Biotech Medical Supplies and Equipment

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Florida since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Java Programming programming
  • Get your questions answered by easy to follow, organized Java Programming experts
  • Get up to speed with vital Java Programming programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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