Agile/Scrum Training Classes in Atlanta, Georgia

Learn Agile/Scrum in Atlanta, Georgia and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Agile/Scrum related training offerings in Atlanta, Georgia: Agile/Scrum Training

We offer private customized training for groups of 3 or more attendees.
Atlanta  Upcoming Instructor Led Online and Public Agile/Scrum Training Classes
Agile Development with Scrum Training/Class 21 December, 2020 - 22 December, 2020 $790
HSG Training Center
Atlanta, Georgia
Hartmann Software Group Training Registration

Agile/Scrum Training Catalog

cost: contact us for pricing length: 3 day(s)
cost: $ 3390length: 5 day(s)

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Gain insight and ideas from students with different perspectives and experiences.

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Studying a functional programming language is a good way to discover new approaches to problems and different ways of thinking. Although functional programming has much in common with logic and imperative programming, it uses unique abstractions and a different toolset for solving problems. Likewise, many current mainstream languages are beginning to pick up and integrate various techniques and features from functional programming.

Many authorities feel that Haskell is a great introductory language for learning functional programming. However, there are various other possibilities, including Scheme, F#, Scala, Clojure, Erlang and others.

Haskell is widely recognized as a beautiful, concise and high-performing programming language. It is statically typed and supports various cool features that augment language expressivity, including currying and pattern matching. In addition to monads, the language support a type-class system based on methods; this enables higher encapsulation and abstraction. Advanced Haskell will require learning about combinators, lambda calculus and category theory. Haskell allows programmers to create extremely elegant solutions.

Scheme is another good learning language -- it has an extensive history in academia and a vast body of instructional documents. Based on the oldest functional language -- Lisp -- Scheme is actually very small and elegant. Studying Scheme will allow the programmer to master iteration and recursion, lambda functions and first-class functions, closures, and bottom-up design.

Supported by Microsoft and growing in popularity, F# is a multi-paradigm, functional-first programming language that derives from ML and incorporates features from numerous languages, including OCaml, Scala, Haskell and Erlang. F# is described as a functional language that also supports object-oriented and imperative techniques. It is a .NET family member. F# allows the programmer to create succinct, type-safe, expressive and efficient solutions. It excels at parallel I/O and parallel CPU programming, data-oriented programming, and algorithmic development.

Scala is a general-purpose programming and scripting language that is both functional and object-oriented. It has strong static types and supports numerous functional language techniques such as pattern matching, lazy evaluation, currying, algebraic types, immutability and tail recursion. Scala -- from "scalable language" -- enables coders to write extremely concise source code. The code is compiled into Java bytecode and executes on the ubiquitous JVM (Java virtual machine).

Like Scala, Clojure also runs on the Java virtual machine. Because it is based on Lisp, it treats code like data and supports macros. Clojure's immutability features and time-progression constructs enable the creation of robust multithreaded programs.

Erlang is a highly concurrent language and runtime. Initially created by Ericsson to enable real-time, fault-tolerant, distributed applications, Erlang code can be altered without halting the system. The language has a functional subset with single assignment, dynamic typing, and eager evaluation. Erlang has powerful explicit support for concurrent processes.


Computer Programming as a Career?

What little habits make you a better software engineer?

What are the three most important things non-programmers should know about programming?
Written by Brian Knapp, credit and reprint CodeCareerGenius
Since you asked for the three most important things that non-programmers should know about, and I’ve spent most of my career working with more non-programmers than programmers, I have a few interesting things that would help.
Number One - It Is Impossible To Accurately Estimate Software Projects
No matter what is tried. No matter what tool, agile approach, or magic fairy dust people try to apply to creating software… accurately predicting software project timelines is basically impossible.
There are many good reasons for this. Usually, requirements and feature ideas change on a daily/weekly basis. Often it is impossible to know what needs to be done without actually digging into the code itself. Debugging and QA can take an extraordinary amount of time.
And worst of all…
Project Managers are always pushing for shorter timelines. They largely have no respect for reality. So, at some point they are given estimates just to make them feel better about planning.
No matter how much planning and estimation you do, it will be wrong. At best it will be directionally correct +/- 300% of what you estimated. So, a one year project could actually take anywhere between 0 and 5 years, maybe even 10 years.
If you think I’m joking, look at how many major ERP projects that go over time and over budget by many years and many hundreds of millions of dollars. Look at the F-35 fighter jet software issues.
Or in the small, you can find many cases where a “simple bug fix” can take days when you thought it was hours.
All estimates are lies made up to make everyone feel better. I’ve never met a developer or manager who could accurately estimate software projects even as well as the local weatherman(or woman) predicts the weather.
Number Two - Productivity Is Unevenly Distributed
What if I told you that in the average eight hour work day the majority of the work will get done in a 30 minute timeframe? Sound crazy?
Well, for most programmers there is a 30–90 minute window where you are extraordinarily productive. We call this the flow state.
Being in the flow state is wonderful and amazing. It often is where the “magic” of building software happens.
Getting into flow can be difficult. It’s akin to meditation in that you have to have a period of uninterrupted focus of say 30 minutes to “get in” the flow, but a tiny interruption can pull you right out.
Now consider the modern workplace environment. Programmers work in open office environments where they are invited to distract each other constantly.
Most people need a 1–2 hour uninterrupted block to get 30–90 minutes of flow.
Take the 8 hour day and break it in half with a lunch break, and then pile in a few meetings and all of a sudden you are lucky to get one decent flow state session in place.
That is why I say that most of the work that gets done happens in a 30 minute timeframe. The other 7–8 hours are spent being distracted, answering email, going to meetings, hanging around the water cooler, going to the bathroom, and trying to remember what you were working on before all these distractions.
Ironically, writers, musicians, and other creative professionals have their own version of this problem and largely work alone and away from other people when they are creating new things.
Someday the programming world might catch on, but I doubt it.
Even if this became obvious, it doesn’t sit well with most companies to think that programmers would be paid for an 8 hour day and only be cranking out code for a few hours on a good day. Some corporate middle manager would probably get the bright idea to have mandatory flow state training where a guru came in and then there would be a corporate policy from a pointy haired boss mandating that programmers are now required to spend 8 hours a day in flow state and they must fill out forms to track their time and notify their superiors of their flow state activities, otherwise there would be more meetings about the current flow state reports not being filed correctly and that programmers were spending too much time “zoning out” instead of being in flow.
Thus, programmers would spent 7–8 hours a day pretending to be in flow state, reporting on their progress, and getting all their work done in 30 minutes of accidental flow state somewhere in the middle of all that flow state reporting.
If you think I’m joking about this, I’m not. I promise you this is what would happen to any company of more than 2 employees. (Even the ones run by programmers.)
Number Three - It Will Cost 10x What You Think
Being a programmer, I get a lot of non-programmers telling me about their brilliant app ideas. Usually they want me to build something for free and are so generous as to pay me up to 5% of the profits for doing 100% of the work.
Their ideas are just that good.
Now, I gently tell them that I’m not interested in building anything for free.
At that point they get angry, but a few ask how much it will cost. I give them a reasonable (and very incorrect) estimate of what it would cost to create the incredibly simple version of their app idea.
Let’s say it’s some number like $25,000.
They look at me like I’m a lunatic, and so I explain how much it costs to hire a contract programmer and how long it will actually take. For example’s sake let’s say it is $100/hr for 250 hours.
To be clear, these are made up numbers and bad estimates (See Number One for details…)
In actuality, to build the actual thing they want might cost $250,000, or even $2,500,000 when it’s all said and done.
Building software can be incredibly complex and expensive. What most people can’t wrap their head around is the fact that a company like Google, Apple, or Microsoft has spent BILLIONS of dollars to create something that looks so simple to the end user.
Somehow, the assumption is that something that looks simple is cheap and fast to build.
Building something simple and easy for the end user is time consuming and expensive. Most people just can’t do it.
So, the average person with a brilliant app idea thinks it will cost a few hundred or maybe a few thousand dollars to make and it will be done in a weekend is so off the mark it’s not worth considering their ideas.
And programmers are too eager to play along with these bad ideas (by making bad estimates and under charging for their time) that this notion is perpetuated to the average non-programmer.
So, a good rule of thumb is that software will cost 10 times as much as you think and take 10 times as long to finish.
And that leads to a bonus point…
BONUS - Software Is Never Done
Programmers never complete a software project, they only stop working on it. Software is never done.
I’ve worked at many software companies and I’ve never seen a software project “completed”.
Sure, software gets released and used. But, it is always changing, being updated, bugs get fixed, and there are always new customer requests for features.
Look at your favorite software and you’ll quickly realize how true this is. Facebook, Instagram, Google Search, Google Maps, GMail, iOS, Android, Windows, and now even most video games are never done.
There are small armies of developers just trying to keep all the software you use every day stable and bug free. Add on the fact that there are always feature requests, small changes, and new platforms to deal with, it’s a treadmill.
So, the only way out of the game is to stop working on software. At that point, the software begins to decay until it is no longer secure or supported.
Think about old Windows 3.1 software or maybe old Nintendo Cartridge video games. The current computers and video game consoles don’t even attempt to run that software anymore.
You can’t put an old video game in your new Nintendo Switch and have it “just work”. That is what happens when you think software is done.
When programmers stop working on software the software starts to die. The code itself is probably fine, but all the other software keeps moving forward until your software is no longer compatible with the current technology.
So, those are the four most important things that non-programmers should know about programming. I know you asked for only three, so I hope the bonus was valuable to you as well.

We are not all equally motivated. Some people have more self-drive than other people. This is why we find that some people always end up at the top even when the odds are against them. An employee, with this realization, through the Human Resource department, should be able to design efficient career development systems. For this system to work, the employer must understand the nature of the business environment in which they are operating.

Why Train Employees?

The purpose of training employees is to enable them to grow with time and increase their efficiency. The business world is quite dynamic, nothing stays the same for long. Training one’s employees allows them to keep abreast with the ever changing technological advancements and many other factors that are relevant to his/her line of work. Employees cannot be expected to solve all their employer’s expectations with static skills and techniques. Even the most updated technology becomes obsolete at some point.
People are the biggest assets in organizations. For an establishment to flourish, it is important that the employer understands certain key things that help spur their development.

In a report from the Harvard Business Review, “The Impact of Employee Engagement of Performance,” the most impactful employee drivers are:


If you are looking to increase your proficiency in programming, it can make a lot of sense to invest some time into learning how to use JavaScript, or taking a Java Script tutorial.  It is one of the most popular and powerful options available today for people to use in programming different parts of their websites.  It often finds use in headers, or in interactive features displayed on pages.  It allows you to execute many different functions, such as calculation, pulling data from forms, special graphical effects, customized selections, custom security protocol and password systems, and much more.  Here are some essential points to keep in mind:

·         Java vs. JavaScript – These two languages are not the same.  Java uses completely separate files for their headers and classes, and they need compilation prior to execution.  Java is used in the creation of applets for pages.  JavaScript is much easier and simpler to learn than regular Java, and Java Script tutorials are often significantly more accessible for the average user.

·         OOP – OOP, or object oriented programming, is a specific programming technique that simplifies complicated computer programming conceptual issues.  Essentially, it lets a programmer treat whole chunks of data (defined either by users, or by the system itself), and modify or access them in specific ways.  It does this by classifying different parts of the programming into Objects, Methods, and Properties, which will be discussed more in depth in the future, in other Java Script Tutorials.

Tech Life in Georgia

Home of some major corporate players in the world such as the United Parcel Service (UPS) in Atlanta, First Data Corporation, Delta Airlines, and the Coca Cola Company techies in Georgia can easily establish their career goals in this state. The Georgia Institute of Technology plays a significant role in Information and Computer sciences as well as supports the Frank H. Neely Nuclear Research Center.
Giving the Linus Torvalds Award to the Free Software Foundation is a bit like giving the Han Solo Award to the Rebel Fleet. Richard Stallman, founder of the free Software movement
other Learning Options
Software developers near Atlanta have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Georgia that offer opportunities for Agile/Scrum developers
Company Name City Industry Secondary Industry
BlueLinx Corporation Atlanta Real Estate and Construction Construction Equipment and Supplies
Equifax, Inc. Atlanta Business Services Business Services Other
Asbury Automotive Group, Inc. Duluth Retail Automobile Dealers
Flowers Foods, Inc. Thomasville Manufacturing Food and Dairy Product Manufacturing and Packaging
Graphic Packaging Holding Company Marietta Manufacturing Paper and Paper Products
NCR Corporation Duluth Computers and Electronics Networking Equipment and Systems
Genuine Parts Company Atlanta Wholesale and Distribution Automobile Parts Wholesalers
Delta Air Lines, Inc. Atlanta Travel, Recreation and Leisure Passenger Airlines
Carter's Inc Atlanta Manufacturing Textiles, Apparel and Accessories
Mohawk Industries, Inc. Calhoun Manufacturing Textiles, Apparel and Accessories
Synovus Financial Corp. Columbus Financial Services Investment Banking and Venture Capital
Home Depot USA , Inc Atlanta Retail Hardware and Building Material Dealers
Global Payments Inc. Atlanta Financial Services Financial Services Other
AGL Resources, Inc. Atlanta Energy and Utilities Gas and Electric Utilities
ROCK-TENN COMPANY Norcross Manufacturing Paper and Paper Products
Southern Company Atlanta Energy and Utilities Gas and Electric Utilities
AGCO Corporation Duluth Manufacturing Farming and Mining Machinery and Equipment
First Data Corporation Atlanta Financial Services Credit Cards and Related Services
Acuity Brands, Inc. Atlanta Retail Retail Other
Exide Technologies Milton Manufacturing Manufacturing Other
TSYS Corporation Columbus Financial Services Financial Services Other
SunTrust Banks, Inc. Atlanta Financial Services Banks
The Coca-Cola Company Atlanta Manufacturing Nonalcoholic Beverages
United Parcel Service, Inc. - UPS Atlanta Transportation and Storage Postal, Express Delivery, and Couriers
AFLAC Incorporated Columbus Financial Services Insurance and Risk Management
Newell Rubbermaid Inc. Atlanta Manufacturing Paper and Paper Products

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Georgia since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Agile/Scrum programming
  • Get your questions answered by easy to follow, organized Agile/Scrum experts
  • Get up to speed with vital Agile/Scrum programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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