.NET Training Classes in Kenosha, Wisconsin

Learn .NET in Kenosha, Wisconsin and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current .NET related training offerings in Kenosha, Wisconsin: .NET Training

We offer private customized training for groups of 3 or more attendees.
Kenosha  Upcoming Instructor Led Online and Public .NET Training Classes
ASP.NET Core MVC (VS2022) Training/Class 24 November, 2025 - 25 November, 2025 $890
HSG Training Center instructor led online
Kenosha, Wisconsin 53140
Hartmann Software Group Training Registration

.NET Training Catalog

cost: $ 1890length: 4 day(s)
cost: $ 1190length: 3 day(s)
cost: $ 890length: 2 day(s)
cost: $ 1390length: 3 day(s)
cost: $ 1685length: 4 day(s)
cost: $ 2190length: 5 day(s)
cost: $ 1590length: 4 day(s)
cost: $ 890length: 1 day(s)
cost: $ 1090length: 3 day(s)
cost: $ 1590length: 4 day(s)
cost: $ 1190length: 3 day(s)
cost: $ 2250length: 5 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 2250length: 4 day(s)

C# Programming Classes

cost: $ 890length: 2 day(s)
cost: $ 890length: 2 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 2250length: 5 day(s)

Design Patterns Classes

cost: $ 2250length: 3 day(s)

F# Programming Classes

cost: $ 790length: 2 day(s)

JUnit, TDD, CPTC, Web Penetration Classes

Microsoft Development Classes

cost: $ 790length: 2 day(s)

Microsoft Windows Server Classes

cost: $ 3200length: 9 day(s)

SharePoint Classes

Course Directory [training on all levels]

Upcoming Classes
Gain insight and ideas from students with different perspectives and experiences.

Blog Entries publications that: entertain, make you think, offer insight

For many people, one of the most exciting and challenging career choices is computer programming. There are several ways that people can enter the computer programming profession; however, the most popular method has traditionally been the educational route through an educational institution of higher learning such as a college or technical school.

Even though many people think of computer programmers as individuals with a technical background, some programmers enter the computer programming profession without a structured technical background. In addition, after further investigation several interesting facts are uncovered when a profile of the best computer programmers is analyzed.

When observing how the top programmers in the profession work, there are four characteristics that tend to separate the top programmers from the average programmers. These four characteristics are:

1.Creativity.
2.Attention To Detail.
3.Learns New Things Quickly.
4.Works Well With Others.

Creativity.

Being a top computer programmer requires a combination of several unique qualities. One of these qualities is creativity. In its very essence, computer programming is about creating programs to accomplish specific tasks in the most efficient manner. The ability to develop computer code to accomplish tasks takes a certain level of creativity. The top computer programmers tend to have a great deal of creativity, and they have the desire to try things in a variety of ways to produce the best results for a particular situation.

Attention To Detail.

While creativity is important for top programmers an almost opposite quality is needed to produce great computer programs on a consistent basis, this quality is attention to detail. The very nature of computer programming requires the need to enter thousands of lines of computer programming code. What separates many top programmers from average programmers is the ability to enter these lines of code with a minimum amount of errors and just as importantly test the code to catch any unseen errors. Top computer programmers have the necessary attention to detail to successfully create and enter the necessary computer code project after project.

Learns New Things Quickly.

The technology field is constantly changing. Almost daily new technology innovations are being developed that require computer programmers to learn new technology or enhancements to current technology on a regular basis. The top computer programmers are able to learn new technology or enhancements quickly, and then they are able to apply what has been learned to their current and future programming projects in a seamless manner.

Works Well With Others.

There are several differences between top computer programmers and other programmers. However, one of the biggest differences is the ability to work well with others. By its very nature, computer programming requires programmers to spend a lot of time alone developing computer code, but the top computer programmers are able to excel at this aspect of computer programming along with being able to work well with other people.

Regarding computer programmers, the top programmers approach and handle their jobs differently than other programmers, and these differences set them apart from the other programmers. For any average programmers who have the desire to excel as a computer programmer, they must understand and embrace the characteristics of top programmers.

 

Related:

How important is it to exercise for people in technology that sit for hours on end?

What are a few unique pieces of career advice that nobody ever mentions?

The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

Structure Rule Language

To aid in the ease of rule authoring, Blaze Software, now Fair Isaac, created the proprietary Structure Rule Language (SRL), an object-oriented programming language designed to enable those with little or no background in software development to pen rules. Although the capabilities of this language are far too extensive to detail in this article, we can examine the basic rule syntax.

Rules in the SRL take the following form:

rule RuleName [at

Due to the advancements in technology, teens and adults alike can now partake in virtual worlds thanks to video games. Video games are enjoyed as a hobby all over the globe, but some gamers have made it their career with help from the ever-growing e-sport community. This is an inside look at the professional level of gaming from an ex-MLG participant, and what I remember going through when starting to play video games at an elite level.

One of the premiere and most popular leagues within the United States happens to be Major League Gaming or MLG for short. This is a league that usually involves more of the most recent games out, and they create circuits for each major title and its subsequent releases. Two of the most major game circuits within the MLG league were the Halo series and the Call of Duty series, both which happened to be first person shooters (FPS). There were a potential hundred or so teams within each circuit, but much like other competitions, the circuits were ran with winner’s brackets and losers brackets. This means that out of all the teams that would show up to MLG events, about the top eight of each bracket would really be known as the "elite" players. I personally played in the Gears of War circuit at venues like MLG Raleigh and MLG Toronto, and we had very few teams compared to Call of Duty and Halo. The amount of participants at each event usually varies in each circuit based on the popularity of the game being played.

When you win tournaments, the payouts are split between the team members. This means that looking at playing in the MLG for a life career is an ill-advised move. The cost to get to events and buy team passes usually negates the prizes you win most of the time, considering by the time that the prize money is split you are left with about $800 in a popular circuit (Like Call of Duty). The payouts are usually only high in special and certain occasions, one for example being the million dollar showdown that Infinity Ward hosted for Call of Duty: Modern Warfare 3 a couple years back. The way that players that make professional gaming their career get the big money now is by being sponsored by the big companies that back the league like Red Bull and Hot Pockets. MLG players like "Walshy" and "FeaR Moho" were sponsored early on in the league and were able to make a living off of the games they played. I would imagine them getting around $60K in a good year off of sponsors alone. I would go even as far as to say that if you do not have a sponsor in e-sports, you will not be financially successful in the career.

Being an MLG gamer requires passion and understanding for the games. If you just want to make money, then you are better off working at McDonalds.

 

How to Keep a Start Up Team Motivated?

What People Should Know Before Getting Rid of Old Tech Stuff

Surprising Ways Viruses, Malware, Etc. are Infecting Computers

Tech Life in Wisconsin

Fun Facts and stats: • Wisconsin’s nickname is the Badger State. • In 1882 the first hydroelectric plant in the United States was built at Fox River. • The first practical typewriter was designed in Milwaukee in 1867. • The nation's first kindergarten was established in Watertown in 1856. Its first students were local German-speaking youngsters. • The Republican Party was founded in Ripon in 1854.
Thinking is more interesting than knowing, but less interesting than looking. ~ Johann Wolfgang von Goethe
other Learning Options
Software developers near Kenosha have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Wisconsin that offer opportunities for .NET developers
Company Name City Industry Secondary Industry
We Energies Milwaukee Energy and Utilities Gas and Electric Utilities
Bemis Company, Inc. Neenah Manufacturing Plastics and Rubber Manufacturing
Regal Beloit Corporation Beloit Manufacturing Tools, Hardware and Light Machinery
Manitowoc Company, Inc Manitowoc Manufacturing Heavy Machinery
Briggs and Stratton Corporation Milwaukee Manufacturing Tools, Hardware and Light Machinery
Mortgage Guaranty Insurance Corporation (MGIC) Milwaukee Financial Services Lending and Mortgage
A.O. Smith Corporation Milwaukee Manufacturing Tools, Hardware and Light Machinery
Sentry Insurance Stevens Point Financial Services Insurance and Risk Management
Rockwell Automation, Inc. Milwaukee Manufacturing Tools, Hardware and Light Machinery
Bucyrus International, Inc. South Milwaukee Manufacturing Heavy Machinery
Diversey, Inc. Sturtevant Manufacturing Chemicals and Petrochemicals
Alliant Energy Corporation Madison Energy and Utilities Gas and Electric Utilities
Plexus Corp. Neenah Manufacturing Manufacturing Other
Spectrum Brands Holdings, Inc. Madison Manufacturing Tools, Hardware and Light Machinery
Kohl's Corporation Menomonee Falls Retail Department Stores
Snap-on Tools, Inc. Kenosha Manufacturing Tools, Hardware and Light Machinery
Fiserv, Inc. Brookfield Software and Internet Data Analytics, Management and Storage
CUNA Mutual Group Madison Financial Services Insurance and Risk Management
Oshkosh Corporation Oshkosh Manufacturing Heavy Machinery
Modine Manufacturing Company Racine Manufacturing Manufacturing Other
Northwestern Mutual Life Insurance Company Milwaukee Financial Services Insurance and Risk Management
Joy Global Inc. Milwaukee Manufacturing Heavy Machinery
Harley-Davidson, Inc. Milwaukee Manufacturing Automobiles, Boats and Motor Vehicles
American Family Insurance Madison Financial Services Insurance and Risk Management
Johnson Controls, Inc. Milwaukee Manufacturing Heavy Machinery
ManpowerGroup Milwaukee Business Services HR and Recruiting Services

training details locations, tags and why hsg

the hartmann software group advantage
A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Wisconsin since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about .NET programming
  • Get your questions answered by easy to follow, organized .NET experts
  • Get up to speed with vital .NET programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
learn more
page tags
what brought you to visit us
Kenosha, Wisconsin .NET Training , Kenosha, Wisconsin .NET Training Classes, Kenosha, Wisconsin .NET Training Courses, Kenosha, Wisconsin .NET Training Course, Kenosha, Wisconsin .NET Training Seminar
training locations
Wisconsin cities where we offer .NET Training Classes

Interesting Reads Take a class with us and receive a book of your choosing for 50% off MSRP.