C# Programming Training Classes in Kalamazoo, Michigan

Learn C# Programming in Kalamazoo, Michigan and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current C# Programming related training offerings in Kalamazoo, Michigan: C# Programming Training

We offer private customized training for groups of 3 or more attendees.
Kalamazoo  Upcoming Instructor Led Online and Public C# Programming Training Classes
ASP.NET Core MVC, Rev. 6.0 Training/Class 19 August, 2024 - 20 August, 2024 $790
HSG Training Center instructor led online
Kalamazoo, Michigan 49009
Hartmann Software Group Training Registration
Object-Oriented Programming in C# Rev. 6.1 Training/Class 24 June, 2024 - 28 June, 2024 $2090
HSG Training Center instructor led online
Kalamazoo, Michigan 49009
Hartmann Software Group Training Registration

C# Programming Training Catalog

cost: $ 1190length: 3 day(s)
cost: $ 2090length: 5 day(s)
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cost: $ 2090length: 5 day(s)

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Gain insight and ideas from students with different perspectives and experiences.

Blog Entries publications that: entertain, make you think, offer insight

The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.

In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.

There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.

Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.

Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.

Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.

If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.

Data has always been important to business. While it wasn't long ago that businesses kept minimal information on people who bought their products, nowadays companies keep vast amounts of data. In the late 20th century, marketers began to take demographics seriously. It was hard to keep track of so much information without the help of computers.

Only large companies in the '60s and '70s could afford the research necessary to deliver real marketing insight. The marketers of yesteryear relied upon focus groups and expensive experiments to gauge consumer behavior in a controlled environment. Today even the smallest of companies can have access to a rich array of real-world data about their consumers' behavior and their consumers. The amount of data that is stored today dwarfs the data of only a few years ago by several orders of magnitude.

So what kind of information are businesses storing for marketing purposes? Some examples include:

- Demographic information — age, gender, ethnicity, education, occupation and various other individual characteristics.

In this tutorial we are going to take a look at how you work with strings in Python. Now, any language worth its salt will have a number of options for working with text and Python is probably one of the best to use when it comes to processing text.

If you are new to programming in general you may be wondering what a string is. In terms of programming, a string is classed as any sequence of characters you can type with your keyboard, and let’s face it, if you want your application to be of any use to yourself or other users then you need it to tell you what it’s doing or to prompt you for an action, and that is where strings come into play.

They are your applications way of communicating with the user. Without the ability to enter and display text or software would be pretty useless.

So, how would you create a string in Python? Take a look at the following code:

Tech Life in Michigan

Home of the Ford Motor Company and many other Fortune 500 and Fortune 1000 Companies, Michigan has a list of famous people that have made their mark on society. Famous Michiganians: Francis Ford Coppola film director; Henry Ford industrialist, Earvin Magic Johnson basketball player; Charles A. Lindbergh aviator; Madonna singer; Stevie Wonder singer; John T. Parsons inventor and William R. Hewlett inventor.
I program, therefore I am Assaad Chalhoub
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Software developers near Kalamazoo have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Michigan that offer opportunities for C# Programming developers
Company Name City Industry Secondary Industry
Lear Corporation Southfield Manufacturing Automobiles, Boats and Motor Vehicles
TRW Automotive Holdings Corp. Livonia Manufacturing Automobiles, Boats and Motor Vehicles
Spartan Stores, Inc. Byron Center Retail Grocery and Specialty Food Stores
Steelcase Inc. Grand Rapids Manufacturing Furniture Manufacturing
Valassis Communications, Inc. Livonia Business Services Advertising, Marketing and PR
Autoliv, Inc. Auburn Hills Manufacturing Automobiles, Boats and Motor Vehicles
Cooper-Standard Automotive Group Novi Manufacturing Automobiles, Boats and Motor Vehicles
Penske Automotive Group, Inc. Bloomfield Hills Retail Automobile Dealers
Con-Way Inc. Ann Arbor Transportation and Storage Freight Hauling (Rail and Truck)
Meritor, Inc. Troy Manufacturing Automobiles, Boats and Motor Vehicles
Visteon Corporation Van Buren Twp Manufacturing Automobiles, Boats and Motor Vehicles
Affinia Group, Inc. Ann Arbor Manufacturing Automobiles, Boats and Motor Vehicles
Perrigo Company Allegan Healthcare, Pharmaceuticals and Biotech Pharmaceuticals
BorgWarner Inc. Auburn Hills Manufacturing Automobiles, Boats and Motor Vehicles
Auto-Owners Insurance Lansing Financial Services Insurance and Risk Management
DTE Energy Company Detroit Energy and Utilities Gas and Electric Utilities
Whirlpool Corporation Benton Harbor Manufacturing Tools, Hardware and Light Machinery
Herman Miller, Inc. Zeeland Manufacturing Furniture Manufacturing
Universal Forest Products Grand Rapids Manufacturing Furniture Manufacturing
Masco Corporation Inc. Taylor Manufacturing Concrete, Glass, and Building Materials
PULTEGROUP, INC. Bloomfield Hills Real Estate and Construction Real Estate & Construction Other
CMS Energy Corporation Jackson Energy and Utilities Energy and Utilities Other
Stryker Corporation Portage Healthcare, Pharmaceuticals and Biotech Medical Devices
General Motors Company (GM) Detroit Manufacturing Automobiles, Boats and Motor Vehicles
Kellogg Company Battle Creek Manufacturing Food and Dairy Product Manufacturing and Packaging
The Dow Chemical Company Midland Manufacturing Chemicals and Petrochemicals
Kelly Services, Inc. Troy Business Services HR and Recruiting Services
Ford Motor Company Dearborn Manufacturing Automobiles, Boats and Motor Vehicles

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Michigan since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about C# Programming programming
  • Get your questions answered by easy to follow, organized C# Programming experts
  • Get up to speed with vital C# Programming programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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